Fire Safety Training
What should you do in case of fire? This hybrid of a game and video presentation equips you with everything you need to know about fire safety, from prevention measures to using an extinguisher. Our training emphasizes demonstration over explanation. Throughout the course, engaging games and tasks reinforce your knowledge interactively. The on-demand lecture format allows you to revisit prior sessions, bypass familiar content, and retake games and quizzes to enhance your score. Access the training on any device at your own pace.
Genre: E-Learning
Year: 2023
Users: 1
Goal: Bring game-based learning to e-learnings and create a fire safety training.
Partner
Univado creates and distributes online courses for companies and tailors those specifically to their needs. Each course is uniquely designed for the client, prioritizing an optimal learning experience. Based in Germany, Univado caters to businesses of all scales. Through this initiative, they aim to explore the integration of gaming elements into their courses to enhance interactivity.
Design process
How can game design principles be applied to the online training of employees? A research question with three important topics to explore: game-based learning, educating, employee trainings. Preliminary research findings include:
– Learning is the creation of a library of ideal mental actions. It’s essential to understand the context and characteristics of an action and recognize that the outcome of the action is ideal for effective learning.
– Optimal learning occurs when learners can interact with the source material and receive feedback for those interactions.
– Reinforcing learning outcomes requires repetition and engagement across various channels.
Central to any successful project is understanding the target audience. Office employees present a vast spectrum in terms of age, societal backgrounds, and most notably, digital literacy. The project’s core challenge was to strike a balance between offering interactivity and ensuring usability for those less digitally adept.
The primary mode of delivery for the training is video. After evaluating various media options and consulting with the target audience, it has been selected as the best option for its high visual attractiveness and comparable low production effort. A virtual set was chosen rather than a physical set, so that effects like a fire could be displayed more easily. This also allowed for abstraction and highlighting of important elements.
With usability as core feature, player feedback and responsive design was at the core of any new feature. Interactive elements were made simple and focused on familiarity to other media. Point-and-click and drag-and-drop mechanics as well as quizzes proved to be universally intuitive and well-received. To appeal to a younger and competitive audience, a highscore system has been incorporated that also serves as a currency to unlock additional material.
To conclude, the use of game elements in the education of employees increases engagement and facilitates learning if they are not overly used, have a clear structure with transparent choices, offer player feedback and are not too complex. For the last part, digital literacy and onboarding of the target audience are of critical importance.