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My Projects

4X Strategy RPG

Age of Wonders 4 combines strategy and tactical combat

Create your own fantasy race and conquer the magical realms. Create armies, forge alliances and conquer cities to dominate the world. Or play as a Wizard King and use global spells and summoned beasts to take control of the lands. 

Action RPG

Atlas Fallen is a semi-open world action RPG

Glide over the dunes of a timeless world, forge weapons out of sand and hunt legendary monsters. Explore the ancient lands, uncover mysteries and unveil fragments of the past. Target and gather the essence of your enemies to shape your own custom playstyle, forging a new era for humanity in a fully cooperative or solo story campaign.

Interactive e-learning

Gamified fire safety trainings for office employees

Learn everything you need to know about fire safety at your workplace. This responsive training is enhanced through minigames and game design methods that facilitate the learning process.

Location-based mobile game

Super Storm is a location based battle royale game

During my student exchange in Kajaani, Finland my team and I worked together with Iiwari to create a game based on their indoor location tracking system. The game combines several multiplayer and battle royale games into a real life AR experience.

Accessible puzzle game

Puzzle Around is a collection of puzzles that can be played with only two buttons

Puzzle Around is a puzzle adventure game in which multiple puzzles are combined into one game by an overarching story about a father and a son travelling through Europe. It was made to be very accessible and can be controlled with only two buttons.

Battle arena fighting game

A game about combining spells to beat your opponent

Pipes n’ Fireballs is a competitive battle arena set in a steampunk world where the player has to combine their spells to win action-based battles against other players.

VR Simulation sandbox game

A VR game developed for hetfoodatelier where the player has to produce cheese

With the goal of educating students about food processing and working at a food factory I worked with three fellow game designers on a game about Gouda production for hetfoodatelier. To be more engaging, the game is set in the future and provides the player with a robot companion at their side. My job included group leading, staying in touch with the client, game design and programming.

Puzzle game experience

Light inside you is an emotional puzzle game about loneliness

Loneliness affects many people and it is hard to connect to people. Light inside you aids in the process of acknowledging and building up a personal connection by solving puzzles together. The biggest twist of the game is that the game is dark and the player has to use the light they carry to light their way.

Unity video game

Phantasaria is a jump n‘ run with crafting mechanics

What started off as a prototype exploring emergent gameplay turned into a small family-friendly game about a cat trying to steal candy from a castle. The game was made in a group of three in Unity. I was the programmer and assisted in game design.

Silent movie

Two Guys is a short film about healthy aging

A silent movie about healthy aging. It was produced for university and follows the lives of two guys, one living healthy, the other one doesn’t.

Card Game

Traitor is a werewolf-like game where you deceive your friends

Traitor is a card game about betrayal and deceiving, that is meant to be played in bigger groups of people at parties and gatherings. Inspired by „Werewolf“ and „Trouble in Terrorist Town“ there are two teams in the game, one is working towards a common goal and one team are the Traitors, who have to secretly stop them. They are allowed to use any means necessary, cheating is allowed. The game awards creative ideas and teamwork and is best played in a group for multiple rounds in a row.

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